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        <description>Enitity-Component-System architecture

Motivation

Entity–component–system (ECS) is an architectural pattern that is mostly used in game development. ECS follows the composition over inheritance principle that allows greater flexibility in defining entities where every object in a game's scene is an entity (e.g. enemies, bullets, vehicles, etc.). Every entity consists of one or more components which add behavior or functionality. Therefore, the behavior of an entity can be changed at runtime by …</description>
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Structural Diagrams

Structural diagrams can be used to model structure of the software. The most important aspects of the class diagrams are the Class diagrams including inheritance and aggregations.

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